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Mike Taylor wrote a new blog post: The audio of Batman: Arkham City 2 days, 9 hours ago · View
Eurogamer has published a video promoting the upcoming Game of The Year edition of Batman: Arkham City, focusing on the foley techniques and sound design aesthetic employed to create the stunning audio that brought the game to life. Featuring Rocksteady audio director Nick Arundel, and foley artist John Roesch and gun recording expert Bryan Watkins Click here for the video [...]
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Mike Taylor wrote a new blog post: Interview with Michael Bross 1 week, 3 days ago · View
Michael Bross is an award winning composer, sound designer and audio director who has worked on such popular video game franchises as Oddworld, Ratchet and Clank and WWE Wrestling , and he is currently working on free-to-play FPS MMO ‘Firefall‘. Through my own work on Oddworld HD remakes , I has the chance to chat with Michael, who was kind enough to answer [...] -
Mike Taylor wrote a new blog post: Racing Game Sound Study 2 weeks, 2 days ago · View
A collection of blog posts, and a special edition of the Game Audio Podcast , have been coordinated by Damian Kastbauer and David Nichols on the dense subject of racing game audio. The remarkably in-depth studies (which feature video examples) rip apart audio techniques for the racing genre, investigating subjects such as tire squeals, surface types, camera perspectives, and [...] -
Mike Taylor wrote a new blog post: Game Audio Podcast #17 – Post GDC Wrap Up 2012 2 weeks, 4 days ago · View
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears Audio . Our hosts also discuss the GANG awards, FMOD Studio , and newly emerging procedural plug-in formats for audio middleware, such as AudioGaming ‘s AudioWeather . You can check out some of the [...] -
Mike Taylor wrote a new blog post: Interview with Nick Wiswell, Audio director of Turn 10 Part 2 1 month ago · View
David Nichols, of the Track Time Audio blog , has posted a second part of his interview with Nick Wiswell , the Audio Director at Turn 10 and audio overseer of the Forza Motorsport games. In this part, Nick discusses how his team used FMOD to implement the audio, how they sourced rarer vehicles, the complexity of Racing audio, and working with Lance [...] -
Mike Taylor wrote a new blog post: Creating the sound for LA Noire 1 month, 1 week ago · View
Kpow, the folks behind the audio design of 2011 hit LA Noire , have published an insightful analysis of the audio systems created in FMOD Designer and used in the game, illustrated by picture maps. The post also discusses how the team pursued the 1940′s aesthetic, and the care and attention used to construct the in-game reverb definitions. The whole [...] -
Mike Taylor wrote a new blog post: GDC 2012 Audio Keynote & Track Slides Available Online 1 month, 1 week ago · View
GDC Vault has published the presentation materials from GDC 2012 online for free . There is a great wealth of information from a wide section of the game audio community, starting with Darren Korb ‘s excellent keynote speech on his experience of creating the audio for Bastion in a New York closet. Thanks to Kenneth Young for tipping via the #gameaudio [...] -
Mike Taylor wrote a new blog post: Exclusive Interview: Jeramiah Ross AKA Module Part 2 1 month, 1 week ago · View
In this second part of Damian Kastbauer’s exclusive interview with New Zealand based music producer and audio designer Jeramiah Ross / Module , they discuss how important the team dynamic is for development studios, working with coders and space-rock opera. You can read up on Part One of this gargantuan interview here and check out his latest [...] -
Mike Taylor wrote a new blog post: Exclusive Interview: Jeramiah Ross AKA Module Part 1 1 month, 3 weeks ago · View
In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter. Also known as the producer and live performer Module, Ross discusses audio implementation for games, and how his experience as a live act influences his game audio design process. Be [...] -
Mike Taylor wrote a new blog post: Top 11 Video Game Mixing Tips 1 month, 3 weeks ago · View
Game Audio Mix has posted a list of tips for optimal mixing for video games. The full list can be viewed on the Gameaudiomix website
Here are a few things that I lay awake thinking about last night, and in the hope that I may get a good night’s sleep tonight, unbothered by such thoughts, I wrote them down. In [...]
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Mike Taylor wrote a new blog post: Wwise 2012.1 now available to download 1 month, 3 weeks ago · View
Audiokinetic have released Wwise version 2012.1 , which focuses on new features, workflow enhancements and a variety of performance and bug fixes. The headline new feature is undoubtedly the introduction of seven iZotope plug-ins for Windows and Xbox 360. Included in the suite are:
Hybrid Reverb Hybrid Reverb allows the user to import an impulse file, extract the early reflections, and separately [...]
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Mike Taylor wrote a new blog post: Demonstration of SSX’s ‘RUMR’ system 2 months ago · View
Ted Conley, Audio Director of EA Canada and the technical artist behind the RUMR (Realtime User Music Remix) system, has uploaded a video demonstrating how to utilize the custom soundtracks features of SSX, and the RUMR system. In the five minute video, Ted explains and demonstrates the various methods used to dynamically accentuate player performance, using runtime parameters, [...]
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Mike Taylor wrote a new blog post: Sound & Music Computing Summer School 2012 Call For Participation 2 months ago · View
The Aalborg University in Copenhagen,Denmark is running the 9th Sound and Music Computing summer school in product sound design, innovation and entrepreneurship between 11 – 14 July 2012. The summer school follows up from the Product Sound Design Summer School 2010, and will feature, among others, Andy Farnell , Cumhur Erkut and Davide Rocchesso as instructors, together with several faculty members from Aalborg [...] -
Mike Taylor wrote a new blog post: Sound & Vision interviews Mass Effect 3 Audio Lead Rob Blake 2 months, 2 weeks ago · View
The Sound and Vision Magazine website have published an interview with Rob Blake , the Audio Lead on Bioware’s upcoming Mass Effect 3 . The interview discusses the musical direction of the Mass Effect series, the story behind the credits song of the original Mass Effect, effective control of the dynamic range in order to fully realise the sound design and emotional [...] -
Mike Taylor wrote a new blog post: Q&A with the Audio Team of Journey 2 months, 2 weeks ago · View
IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialogue.
flOw had its aquatic environment, while Journey is set within expanses of sand. How will the sound of the game reflect the visual [...]
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